Glass Snake
Standard — Tier 1
A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.
Motives & Tactics: Climb, feed, keep distance, scare
Difficulty: 14 | Thresholds: 6 / 10 | HP: 5 | Stress: 3
ATK: +2 | Glass Fangs: Very Close | 1d8 + 2 phy
Adversary Features
Armor-Shredding Shards - Passive
After a successful attack against the Snake within Melee range, the attacker must mark an Armor Slot. If they can’t mark an Armor Slot, they must mark an HP
Spinning Serpent - Action
Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take
Spitter - Action
Spend a Fear to introduce a

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