Executioners Guild
Foundation
Spellcast: Agility
First Strike: The first time in a scene you succeed on an attack, you deal double damage.
Ambush: Your “Marked for Death” feature uses d6s instead of d4s.
Assassin
Assassins are masters at inflicting deadly injuries with precise strikes. Unlike those who wield violence as only a means to an end, assassins approach death as a profession. Many members of this class believe theirs is a worthy, if not sacred, trade, and some join guilds to hone their craft, define their beliefs, and earn money. People from all walks of life hire assassins for their skills: powerful rulers looking to avoid all-out war, business leaders seeking to eliminate the competition, and even average people hoping to settle a grudge. Often, an assassin is the last resort for killing those previously believed to be unkillable. While some of these deadly professionals will destroy anyone in their path for the right reasons or the right price, others hold strict moral codes or personal rules that dictate their targets. Those who end up the target of an assassin should count themselves among the dead.
On a successful weapon attack, you can mark a Stress to make the target Marked for Death. When you deal damage to a target you’ve Marked for Death, add a number of d4s equal to your tier to the damage roll.
You can have only one adversary Marked for Death at a time. This condition lasts until you take a rest, the current adversary Marked for Death is defeated, or the GM spends a number of Fear equal to your tier to clear it.
Play the Executioners Guild if you want to strike down your targets with lethal precision.
The first time in a scene you succeed on an attack, you deal double damage.
Your “Marked for Death” feature uses d6s instead of d4s.
When you deal Severe damage to a creature, you can mark a Stress to force them to mark an additional Hit Point.
You gain a +2 bonus to your Evasion against attacks made by a creature you’ve Marked for Death.
Your “Marked for Death” feature uses d8s instead of d6s.

The Void v1.5
Executioners Guild
Foundation
Spellcast: Agility
First Strike: The first time in a scene you succeed on an attack, you deal double damage.
Ambush: Your “Marked for Death” feature uses d6s instead of d4s.
Assassin

The Void v1.5
Executioners Guild
Specialization
Death Strike: When you deal Severe damage to a creature, you can mark a Stress to force them to mark an additional Hit Point.
Scorpion’s Poise: You gain a +2 bonus to your Evasion against attacks made by a creature you’ve Marked for Death.
Assassin
Mark a Stress to add
When you take a long rest, clear all unspent tokens
You also know these poisons:
When you afflict a target Marked for Death with a poison you know, you can spend an additional token to also inflict the effect of a second poison you know.
You also know these poisons:
You are immune to poisons and other toxins.

The Void v1.5
Poisoners Guild
Foundation
Spellcast: Knowledge
Toxic Concoctions: Mark a Stress to add
When you take a long rest, clear all unspent tokens
Assassin

The Void v1.5
Poisoners Guild
Specialization
Poison Compendium: You also know these poisons:
Twin Fang: When you afflict a target Marked for Death with a poison you know, you can spend an additional token to also inflict the effect of a second poison you know.
Assassin

The Void v1.5
Poisoners Guild
Mastery
Venomancer: You also know these poisons:
Adder’s Blessing: You are immune to poisons and other toxins.
Assassin
Recieve one of following items at character creation
A list of names with several marked off
A rusted blade inscribed with an insignia
Answer any of the following background questions. You can also create your own questions.
You once killed someone you were close to. What happened, and how did it change you?
What organization trained you in the art of killing, and how did you become a member?
Throughout your career, one target has eluded you. Who are they, and how have they slipped through your fingers?
Ask your fellow players one of the following questions for their characters to answer, or create your own questions.
I’ve killed someone for you. Who were they?
How did you save me when I was on the brink of death? What have I promised you as repayment?
What secret about myself did I tell you, and how did it change your view of me?
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