Dire Strike
Spend a Hope to summon pure dark energy that consumes your weapon until your next rest. When you make an attack in melee range with this weapon, use your Spellcast trait instead of the trait it calls for. On a success, roll a number of d8 equal to the current number of Fear the GM has up to your level and deal that much damage as your adversary feels cold terror seep into their wound. If you succeed with Fear, the target must also mark a Stress.
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