ClassesSeraph

Winged Sentinel

Winged Sentinel

Play the Winged Sentinel if you want to take flight and strike crushing blows from the sky.

Spellcast Trait

Foundation Features

Wings of Light

You can fly. While flying, you can do the following:

  • Mark a Stress to pick up and carry another willing creature approximately your size or smaller.
  • Spend a Hope to deal an extra 1d8 damage on a successful attack.

Specialization Features

Ethereal Visage

Your supernatural visage strikes awe and fear. While flying, you have advantage on Presence Rolls. When you succeed with Hope on a Presence Roll, you can remove a Fear from the GM’s Fear pool instead of gaining Hope.

Mastery Features

Ascendant

Gain a permanent +4 bonus to your Severe damage threshold.

Power of the Gods

While flying, you deal an extra 1d12 damage instead of 1d8 from your “Wings of Light” feature.

Cards

Stephanie Cost

Winged Sentinel

Foundation

Spellcast: Strength

Wings of Light: You can fly. While flying, you can do the following:

  • Mark a Stress to pick up and carry another willing creature approximately your size or smaller.
  • Spend a Hope to deal an extra 1d8 damage on a successful attack.

Seraph

Stephanie Cost

Winged Sentinel

Specialization

Ethereal Visage: Your supernatural visage strikes awe and fear. While flying, you have advantage on Presence Rolls. When you succeed with Hope on a Presence Roll, you can remove a Fear from the GM’s Fear pool instead of gaining Hope.

Seraph

Stephanie Cost

Winged Sentinel

Mastery

Ascendant: Gain a permanent +4 bonus to your Severe damage threshold.

Power of the Gods: While flying, you deal an extra 1d12 damage instead of 1d8 from your “Wings of Light” feature.

Seraph